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Showing posts with label HOME. Show all posts
Showing posts with label HOME. Show all posts

Thursday, 1 March 2012

Black Site: Area 51






BSA51 4


BSA51 3


BSA51 2


BSA51 1



Featuring a powerful single-player campaign, along with multiple online multiplayer modes, BlackSite: Area 51 delivers vicious combat action, next generation graphics and A.I., and a plethora of powerful weapons and vehicles. Set in present day, players take the role of a decorated military veteran charged by the government to lead a squadron of “secret soldiers,” each with his/her own specialty skill set, into the Rachel, Nevada area to fight off the invasion of unidentified enemy races.

Features
  • A Living, Breathing Squad
    As squad commander, Aeran Pierce, you lead Delta Force soldiers who
    respond to your every order. Lead well and they’ll rally behind you when the enemy brings the fight, but waver in the face of death and morale will sink fast, affecting the squad’s aim, tactics, fatigue and their will to fight.
  • Incredibly Realistic, Fully Interactive World
    From the war-torn streets of Iraq to small town USA, you’ll need to use strategic cover points as you blow away your enemies in huge levels where nearly everything you see is destructible.
  • One-Button Squad CommandsCommand your troops to perform a variety of actions, including planting
    C-4 to blow doors, sniping enemies in guard towers, or taking control of vehicles – all with one click of a button!
  • Online Multiplayer Modeswide variety of traditional online modes, such as Death-Match, Team-Death-Match
    and Capture-the-Flag as well as all-new, unique modes created specifically for
    BlackSite™: Area 51®.
  • Drive, Shoot and RideDrive the latest military HMMWVs and commandeer civilian vehicles. Take a seat in the gunner’s position during a daring, low-level helicopter raid against enemy positions.
    Fight with a range of modern-day Special Forces weapons.

Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 3 GHz
Memory: 2 GB
Hard Drive: 15 GB Free
Video Memory: 256 MB, Pixel/Vertex Shader 3.0
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
Broadband Internet Connection for Online Features
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Ripped Version



   Password: www.vinashare.net   




*******************************************************************

FULL VERSION



DVD:1 

 


DVD:2


 

  *********************************************************************

Assassin’s Creed Brotherhood Black BoX



Templar Order.
Now a legendary Master Assassin, Ezio must journey into Italy’s greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy. Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood that will rally to his side. Only by working together can the Assassins defeat their mortal enemies. 
Assassin’s Creed Brotherhood offers a never-before-seen multiplayer layer. Players can help the Templars by using Abstergo to train in the art of Assassination to eliminate the Assassins once and for all. Players can choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match their skills against other players from all over the world in different game modes. 








Minimum system requirements
Operating System: Windows XP (32-64 bits) / Windows Vista (32-64 bits) / Windows 7
Processor: Intel Core 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ
Memory: 1.5 GB RAM (or 2 GB RAM in Windows Vista/7
Hard Drive: 8 GB Hard Disk space
Video Card (graphics): 256 MB DirectX 9.0c–compliant videocard with Shader Model 3.0 or higher
Sound Card: DirectX compatible Sound Card
DirectX: DirectX 9.0c
Keyboard & mouse
Recommended system requirements
Operating System: Windows XP (32-64 bits) / Windows Vista (32-64 bits) / Windows 7
Processor: Intel Core 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better
Memory: 1.5 GB RAM (or 2 GB RAM in Windows Vista/7
Hard Drive:
Video Card (graphics): GeForce 8800 GT or ATI Radeon HD 4700 or better videocard
Sound Card: 5.1 soundcard
DirectX: DirectX 9.0c
PC Gamepad or Xbox 360 Controller for Windows controller
Supported Graphics Cards:
ATI RADEON HD 2000/3000/4000/5000/6000 series,
NVIDIA GeForce 8/9/100/200/300/400/500 series
Repacker: Black_Box
Removed: Multiplayer,Demo Intro Video
Size: 2.9GB










 


                                                         
                                                    DOWNLOAD LINK

FREEDOM FIGTERS


 


For a game that's undergone so many name changes during its short marketing life, Freedom Fighters turned out surprisingly well. Whether you remember it as Freedom: Battle for Liberty Island or Freedom: Soldiers of Liberty, the third person action shooter blends squad-based tactics with a well presented story. The whole package comes off like an entry level tactical action game for those who can't get their minds around the all-too authentic realism of games like Rainbow Six or Conflict Desert Storm. It also deftly avoids the identity crisis that undermined Digital Anvil's Brute Force by keeping the basic game systems easy to understand and easy to execute.
The Russians Are Coming
In Freedom Fighters, the Cold War never really happens. The USSR drops the first A-bomb to end WWII and basically runs things around the globe, culminating with a semi-covert invasion of the modern-day United States. We pick up the story of Christopher Stone, a mild-mannered plumber, on his way to fix a leaky pipe or two in Manhattan. Things take a turn for the worse when the lady with the leaky pipes turns out to be an outspoken anti-communist leader and you're knee-deep in the middle of the US-USSR conflict.
The game does a marvelous job of maintaining the illusion of a Soviet-run New York City. The barricades on city streets, the pro-Soviet posters in the environment and the well-done newscasts full of propaganda are all top-notch and every cutscene just reinforces the idea. The concept may have borrowed heavily from the film "Red Dawn" but the Russian invasion in Freedom Fighters is at least as believable as Patrick Swayze with a machine gun.
Gameplay
The main character is asked to proceed through a series of semi-linear missions where you can choose which of several objectives you want to achieve first, but you're going to have to complete the whole set before advancing to the next handful of missions. You're given one main weapon and one secondary weapon with limited amount of ammo. During missions, you can swap say an assault rifle with a shotgun during the heat of battle, but you'll have to find another assault rifle and pick that up somewhere in the environment if you don't like the shotgun anymore.
The run and gun gameplay ends up playing a lot like the non-stealth segments of Eidos' Hitman 2. And it should since IO Interactive is the developer behind both of those titles. You're getting the same physics and a lot of the same AI from Hitman 2 in Freedom Fighters. This isn't a bad thing, especially if you missed Agent 47's last adventure. The auto-aim found in the console versions has been turned off here due to the PC mouse and keyboard control, which really, is quite superior to it's console couterparts. The mouse wheel can select weapons as well as an easy click and pick radius, the right button zooms for aiming purposes and squad orders are given very easily with the number keys.
It's the command and control system for your AI squadmates that gives FF it's distinctive feel. Stone has to build up his charisma by accomplishing missions, rescuing innocents and healing fellow soldiers in the field. Each time his charisma fills up, he'll be able to approach and recruit other freedom fighters in the game world and add them to his team that follows him around. The game starts you off with a couple just to let you get the feel of it all, but soon you're managing up to 12 soldiers. For this reason you only have three basic commands: move, attack and defend. Tapping a number key tells one of your mates to perform one of those actions in the general direction that your main character is looking. Pressing and holding that key will send all of your teammates in that direction to perform that action. You get another layer of control by zooming in on a location and telling your teammates exactly where you want them to attack, move or defend.
The environments of Freedom Fighters are intricate and extremely detailed and thankfully, the squadmate AI is outstanding so you hardly ever them bashing their heads into walls, jogging into obstacles or getting stuck doing something dumb. They'll move intelligently and attack any enemies they see when they're on the move or when they're standing still. The difference between the different commands then becomes more tactical. Telling them to defend an area will compel them to look for the best available cover while "attack" makes them more aggressive and willing to look for trouble with enemies. You actually end up managing this aggressiveness more than anything, because the AI fighters can be quite independent. They'll run headfirst into a hornet's nest of enemies without thinking if you're not keeping track of your squad. It ends up feeling authentic because we could imagine a battlefield commander telling his troops what he wants them to do, but being unable to actually think and act for them. In this case, your soldiers have unlimited ammo, different weapons, and they can be resurrected as long as you have a spare health pack to use on them. Keeping things simple like this is a true advantage.
Covering your teammates as they move and getting them to cover you as you move, works very well in FF. The AI guys will even take hold of mounted machine guns and automatically mow down any bad guys they see when you tell them to defend in an area that has a nest. Using the zoomed in targeting to command your troops can be problematic when you start dealing with stairs, riser and other multi-level structure, since the targeting icon can't always read what level you're pointing at. Usually pointing at the ground near a machine gun nest and giving the defend command will get your guy to grab the machine gun and start shooting, but if it's in a tricky area they've been known to walk around in front of the nest and start defending. Having your guys on the wrong side of a sandbag during a firefight is no way to earn charisma. On the other hand there are several parts of FFwhere you can set your guys up in a nice defensive position with heavy machine gun nests and they'll have no problem laying waste to wave after wave of enemy soldiers while you do a little freelancing. This is proof that using an overwatch system is what you're supposed to be doing. 

System Requirements

OS:Windows 98/ME/2000/XP/Vista/7; 
CPU:733MHz Processor; 
RAM:128MB 
Hard Disk:650MB Hard Disk Space; 
Graphic:32MB; 
DirectX compatible nVidia GeForce or ATI Radeon Class Video Card 








 


MAX PAYNE 2




Everything in life has lost all meaning. Max Payne returns to the police. In one investigation, he unexpectedly meets Mona Sax – femme fatale, which he thought long dead. Mona suspects in the murder, and she – answer the damned questions Max. But in the dark slums of the New York sewers luck does not smile at anyone. On the way from Max – an army of unscrupulous rascals and scoundrels. His journey through the circles of personal hell continues …
Features:
- Continuation of the dramatic story of a legendary police-alone enters into the story line of love
- An improved compared to the first part of the game effect of time dilation, bullet time, allowing hero to move faster
- Significant improvement compared to originalwnoy game graphics and physics model






System requirements:
- Operating system: Microsoft ® Windows ® 98/2000/ME/XP (can Vista/7)
- Processor: Intel Pentium ® 4 1.0 GHz or equivalent Athlon ®
- Memory: 512 MB
- Video: 3D-viideoadapter with 64 MB (GeForce 3 or better)
- Sound: Sound card compatible with DirectX 9.0c
- Free space on your hard disk: 2.5 Gb
- Additional software: DirectX 8.1 or better
- Controls: A keyboard and mouse
Features RIP:
- Do not cut/no recoded
- Installation is not required
- Author rip – dopeman











                                                             
                                                         DOWNLOAD LINK

Age Of Empires 3


 



Age of Empires III offers gamers the next level of realism, with advanced battle physics and unparalleled visual detail. The new game picks up where Age of Empires II: Age of Kings left off, placing gamers in the position of a European power determined to explore, colonize and conquer the New World. This time period features stunning scenes, from towering European cathedrals to courageous tribes of Native Americans, and spectacular combat with Industrial Age units like rifled infantry, cavalry and tall ships bristling with cannons. In addition to technology upgrades, Age of Empires III also features a slew of new game-play elements, including the concept of a "Home City," new civilizations, units, technologies and an immersive new single-player campaign that spans three generations.






System Requirements

Microsoft® Windows® XP / Vista
PC with 1.4 GHz equivalent or higher processor
256 MB of system RAM
2 GB available hard disk space
32x speed or faster CD-ROM drive
64 MB video card with support for hardware transformation and lighting required
Sound card, speakers or headphones required for audio
Microsoft Mouse or compatible pointing device
56.6 Kbps or better modem for online play


SERIAL KEY:- kt949-vdj8y-y9br8-v3x2v-27tcm 






















Saturday, 25 February 2012

Harry Potter and the Goblet of Fire





Minimum System Requirements
OS: Windows 2000/XP
Processor: Pentium 3 @ 1.2 GHz
Memory: 256 MB
Hard Drive: 1.2 GB Freesyami
Video Memory: 32 MB (ATI Radeon 7500/nVidia GeForce)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
CD/DVD Rom Drive
Password: papez6661

DOWNLOAD LINK:

















 
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